Chess
A Chess bot using Game theory and Parallelism
to beat other bots.
Software Engineer | RPi3 Hobbyist | Video Game Enthusiast
These are a couple of my projects that I have had a lot of fun working on over the years.
Some range from classwork, to just for fun.
Click on an image to learn more!
A Chess bot using Game theory and Parallelism
to beat other bots.
A handheld gaming emulator using
custom made parts, can hold over 3000 games.
Learned abour TCP, UDP, and HTTP variations. Implemented a reverse proxy server, and the Tor network in GO.
An understanding of consensus. Read and researched the lamport paper. Covered and implemented topics such as View servers, Paxos also known as RAFT, and Sharded Key Storage. Covered industry systems such Spanner, GFS, Chubby, and BigTable.
Born and raised in Seattle, WA. I was first introduced to Computer Science during my senior year of High School.
I had an exploring computer science class that Microsoft TEALS volunteers ran. I graduated from high school knowing I wanted to study computer science.
I interned at Microsoft the summer after graduation and enrolled at The University of Washington apart from the 3rd cohort of the U.W Stars program. From there I was accepted into the Paul G. Allen School of Computer Science and Engineering after my first year.
Since then I have interned at Microsoft in the WDG org. I have taught classes at my University. Interned at T-Mobile on their Tier 2 Diagnostics team. Researched and developed Computer Vision test cases at Qualcomm on their newest S.o.C.
Currently, I am a Sr. Software Engineer at Tesla on their Payment Reconcilation team. I will try to keep this page updated, but please reach out to me on Linkedin to connect!
If you would like to contact me, leave your info below and I will try my best to get back to you as soon as possible! :)